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JUN
2008
New York Times,
June 11, 2008 —
If recent history is any guide, roughly a third of the people snapping up Apple’s new iPhone are likely to tote it in a purse.
In a big shift for the phone industry, women have emerged as eager buyers of not just iPhones but of all so-called smartphones — BlackBerrys, Treos and other models
APR
2008
Marketing its Wii video-game system at a lower price than competitors, Nintendo has caught a wider net of potential customers, but game sales have also been slower with this softer audience.
New York Times,
April 21, 2008 —
Ninetendo sits atop the home video-game market. Its Wii, though less technologically advanced than Microsoft’s Xbox 360 or Sony’s PlayStation 3, continues to outsell those machines and is now in more than 20 million homes.
So why are retailers having so much trouble selling Wii games?
NOV
2007
How an Indian company plans to woo America's heartland with its fuel-efficient SUVs and pickups
BusinessWeek,
November 5, 2007 —
Engineers from India design advanced jet engines, write some of the world's most sophisticated software, and run massive global computer networks. But can they make a pickup truck that will sell in America's heartland?
Mahindra & Mahindra, a conglomerate based in Mumbai, intends to find out. In spring, 2009, the company plans to launch two- and four-door pickups and a sport-utility vehicle in the U.S.
OCT
2007
MediaPost Publications,
October 24, 2007 —
A NEW STUDY DRIVES HOME the importance of understanding the diversity of the gay and lesbian communities and creating marketing strategies that reflect a company's or brand's likelihood of connecting with specific consumer segments.
JUN
2007
How Nintendo's new game machine won over the world - and beat the pants off Sony and Microsoft
FORTUNE,
June 11, 2007 —
Nintendo's legendary videogame designer Shigeru Miyamoto is lying face down on the floor in Kyoto, Japan, hobbled by a right cross and struggling to regain his composure. The man some credit with the very existence of the $30 billion videogame industry, the Walt Disney of our generation, has taken one blow to the face too many.
JUN
2007
Women are embracing consumer electronics just as the technologies are reaching out to embrace them.
New York Times,
June 7, 2007 —
A growing number of women are embracing consumer electronics just as the technologies are reaching out to embrace them. Behind this quiet revolution are engineers and designers who are bringing a more feminine sensibility to products historically shaped by masculine tastes, habits and requirements.
JUN
2007
Big Impact: The Brands That Will Survive in the New Economy Will Give Up Illusions of Massiveness
Advertising Age,
June 4, 2007 —
The evolution of our mature marketplace, along with the technology that allows consumers to be in control, has created a seismic shift from one-size-fits-all mass markets to millions of markets of self interest.
MAY
2007
To win over female consumers, companies from banks and financial-service providers to tool and auto makers are paying special attention to women's needs
BusinessWeek,
May 15, 2007 —
Banks, hardware stores and carmakers are doing more and more to woo female customers. They want to know what women really want.
SEP
2005
Wall Street Journal,
September 22, 2005 —
Fearing Slowdown, Executives Reward Urban Customers With Glam Drinks, Dancing Asking Interns What's Cool
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