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SEP 11

Simply Different: A Brand Advantage

How Nintendo beat the giants using innovation

Brand Strategy Insider, September 11, 2009 — Marketing is a battle of categories. The brand is only a marker for the category itself. If you want an energy drink, you reach for a Red Bull. If you want soy milk, you buy Silk. Rental DVDs by mail? Netflix.

Creating a new category and then branding that category in such a way that your brand is perceived as the innovator and category leader (in both senses of the word) is the essence of marketing today. To create a new category, however, you have to think different, not better.

Category: Innovation
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AUG 2008

Keeping Up Nintendo's Momentum

As Wii Products Leave Pipeline, Iwata Looks to Services, New Gamers for Growth

Wall Street Journal, August 4, 2008 — After overseeing several years of rapid growth at Nintendo Co., President Satoru Iwata faces new challenges: how to keep players of the company's videogames interested, and how to cultivate a new wave of customers.

Under the 48-year-old Mr. Iwata, Nintendo has already redefined videogames and widened their appeal beyond the typical young male player who favors fast, action-packed games. Its DS portable game device, launched in November 2004, has attracted young women and an older audience with a touch-sensitive screen players can write on and simpler games, such as the brain-training quiz game Brain Age and the virtual-pet game Nintendogs. The Wii videogame console, released two years later, allows users to wield a controller as they would a tennis... continue reading

Category: Innovation
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AUG 2007

Best Global Brands

How five names in this year's rankings staged their turnarounds

BusinessWeek, August 6, 2007 — Reviving even a storied brand isn't easy once consumers have a negative perception of it...Still, it's possible to stage a brand comeback. Several such stories emerged in this year's ranking.

Category: Brand
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JUN 2007

Wii will rock you

How Nintendo's new game machine won over the world - and beat the pants off Sony and Microsoft

FORTUNE, June 11, 2007 — Nintendo's legendary videogame designer Shigeru Miyamoto is lying face down on the floor in Kyoto, Japan, hobbled by a right cross and struggling to regain his composure. The man some credit with the very existence of the $30 billion videogame industry, the Walt Disney of our generation, has taken one blow to the face too many.

Category: Marketing
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JUN 2007

Lessons from Apple

What other companies can learn from California's master of innovation

Economist, June 7, 2007 — For a company that looked doomed a decade ago, it has been quite a comeback. Today Apple is literally an iconic company.

Category: Innovation
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FEB 2007

Wrigley's Candystand Is Sweet on Nintendo's Wii

Capitalizes on Browser That Allows Users to Play Adver-games on Console

Advertising Age, February 19, 2007 — Wm. Wrigley Jr. Co. is riding Nintendo's Wii wave with the launch of a free web portal offering games users can play on their Wii consoles. Without any contact with Nintendo, the gum giant is linking its popular adver-gaming site, candystand.com, to the hugely successful game console through Nintendo's Wii browser.

Category: Marketing
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