JAN
2
Web Playgrounds of the Very Young
Forget Second Life. The real virtual world gold rush centers on the grammar-school set.
New York Times, January 2, 2008 — Trying to duplicate the success of blockbuster Web sites like Club Penguin and Webkinz, children’s entertainment companies are greatly accelerating efforts to build virtual worlds for children. Media conglomerates in particular think these sites — part online role-playing game and part social scene — can deliver quick growth, help keep movie franchises alive and instill brand loyalty in a generation of new customers.
Category: New Media Marketing


