OCT
2007
Virtual Worlds, Real Ad Dollars
Kids and marketers enter pixellated space.
eMarketer, October 22, 2007 — Ad spending is likely to increase substantially as more kids and teens spend time in virtual worlds and as more marketers create campaigns for those environments. Parks Associates estimated in June 2007 that $15 million was spent advertising in virtual worlds in the United States in 2006 and projected that it would rise tenfold to $150 million in 2012. The figures did not include marketer-branded virtual worlds. They also did not include other revenue sources, such as micro-transactions or subscription fees.
Category: New Media Marketing


